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Improve Performance by Better Tactics.
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BOWLS TACTICS
The following pages show notes on various aspects of Bowls Tactics. (15/10/10)
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STRATEGY AND TACTICS IN BOWLS
These notes give the same meaning to Bowls Strategy and Bowls Tactics – the policies that cover (a) the selection of shots to play and (b) the mode of play. In brief, a policy provides a guide to action and mode of play covers the following three decision (a) mat position, (b) end length, and (c) the speed they play the game and the particular end.
The notes suggest that Skippers should identify their strategies (but do they use the strategy they say they have?) and try to identify the strategies of their opposition skipper. Team Members should know their Skipper's stategies. If they disagree they should discuss the differences and try to resolve them.
The notes suggest ten strategies that Skippers might consider using. They also discuss how a skipper might try to counter each strategy. (14/2/08).
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SHOULD EVERY BOWL TRY TO GET SHOT?
Some Skippers almost always try to get shot when they do NOT hold shot – but they should NOT. The notes discuss four different variations on whether the skipper (a) does, or does not, hold shot and (b) should, or should not, try to gain shot. The notes discuss five different situations where the skipper does not hold shot and should not try to gain shot. The second secton section of the notes discusses situations where the skipper does not hold shot but should try to get shot. The next section considers the situation where the skipper holds shot but should not try for another shot. The fourth section considers the situation where the Team does hold shot and the skipper should try to gain another shot. The notes conclude that Skippers should not try to gain shot every time they call a placed Player to play a shot. Sometimes skippers should not try to get shot with their first bowl or (rarely) not even try to get shot with their second bowl. (14/2/08)
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BOWLS TACTICS – CHOOSE YOUR OWN WEIGHT
Skippers can ask a Player to hit a Designated Target (DT). They want the Player to play with a weight that (a) gives the Player the greatest chance of success (b) avoids the possibility that the bowl will take out one or more of our bowls, (c) does not mean the bowl will travel into the ditch, and/or (d) travels only a yard past the target so that it increases the possility of having bowls on the head. Some of these objectives may conflict with one another. For some of the above objectives, Skippers have the option of (a) allowing Players to choose their weight or (b) choose their own weight but with definite limitations (do not go into the ditch). However – when should they use either of these approaches? (14/2/08).
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WHAT SHOTS SHOULD A SKIPPER ASK FROM A LEADER?
These notes start by discussing two common objectives for a Leader – (a) Draw two close bowls and (b) Draw one on and one behind. They (a) discuss meanings for "close, "on" and "behind". (b) ask which objective rates as the more important, and (c) should Leaders ever play position bowls.
The notes suggest that what Leaders should do depends on the location of the Opposition's two bowls and classifies the two common objectives as wrong. They conclude that Leaders should (a) try to obtain a close bowl whether the Leader bowls first or second and (b) bowl the second bowl as directed by the Skpper. (14/2/08)
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THE DANGER OF GIVING PLAYERS THE WRONG STANDARDS,
The notes give examples of Players making favourable comments about a bad bowl. Often they praise a bowl that obtains a good RESULT even though a poor-QUALITY bowl. Such comments encourage some Players to adopt the wrong standards. They gain a wrong impression of how well they played – and then wonder why the Selectors drop them to a lower Side. Players should take care that they do not mislead Players as to (a) what constitutes a good bowl and (b) a good game. (14/2/08).
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SHOULD LEADERS PLAY ONE SIDE OF THE GREEN ?
The traditionaL approach to leading states that Leaders should play only one side of the green. This advice aoppears to suggest that a green on one side will have the same speed in both directions and Players will not have to adjust to different speeds IF the speed does differ on the other side..
The notes discuss situations where the traditional approach does NOT have an advantage – (a) both sides of the greeen have the same speed, (b) the Player does not have equal skill with both hands on the day – or in general, and (c) the green has imperfections on two different sides of the green.
The notes conclude that Players should (a) play the hand that the Players can play best, (b) play the hand that proves most suitable to the Players where a wide and a narrow hand exist, (c) play around the clock if that approach means the Players use the hands with the least imperfections (if any), (d) play the hand that the Skipper determines if he wants to use a strategey of having the Leader play one side of the green and the Second play the other, and (c) play the same hand as the Opposition Leaders – if the Opposition Leader plays significantly better than the Team's Leader (14/2/08).
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SOME IDEAS ABOUT SKIPPING.
The first section of these notes discuss the following different approaches to skipping – autocratic, laissez faire, (laid back, hands off) and democratic. The next section discusses a procedure for Players that disagree with a Skipper's call.The following section has a table that shows four cells that discuss if a Skipper and/or a Player want to gain power or have a genuine discussion about the shot to play. An appendix discusses different reasons why Players disagree with a Skipper's call. In summary, the notes show that Skippers can take a variety of approaches to skipping and that Players can have a variety of reactions to how skippers skip. Skippers should study the notes carefully and aim to make a wise choice about how they will approach varying situations. (28/1/08)
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THE PROBABILITY, AND DESIRABILITY, OF TRAILING THE JACK.
These notes suggest that – probably – little or no data exists on the probability of trailing the jack about three feet. They estimate the probability by using (a) the percentage of bowls that finish close to the point that a successful shot will trail the jack and (b) the percentage of bowls that hit the jack. Data exists on the first factor but not the second. Thus the notes try to estimate the second factor. The results suggest that a top-grade Player will trail the jack successfully about one in twenty attempts. However, this probability assumes that the bowl will hit the jack directly rather than slicing it. Collection of information has found that a slice occurs about 30% of the time.
The desirability of trying to trail the jack depends on (at least) nine factors that these notes list and discuss. The many factors and their intereaction make the decision to try to trail the jack quite complex. These notes aim to help Players make wise decisions on whether to try for a trail. (15/12/08).
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SOME ELEMENTS IN A TEAM PLAN
These notes offer a definition of a team plan. They suggest that general objectives exist that apply to all or most games. They list some particualar objectives that apply to the game under consideration. Some Readers will not agree with the objectives listed. More work should occur to add more objectives. (22/3/08).
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SOME CHARACTERISTICS OF A FAVOURABLE AND UNFAVOURABLE POSITION
These notes aim to answer the question – what does the term favourable position mean? They contain a table that has favourable positions on one side and the related unfavourable position on the other side. Skippers who understand the ideas in these notes should increase their ability to choose wise tactics . (21/1/08)
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PLAYING PERCENTAGE BOWLS
These notes suggest that – at least five factors exist in playing percentage bowls. The following lists three examples – (a) the best possible result, (b) the worst possible result, and (c) the probability of achieving the objective of particular shots. The notes suggest that – quite often – it will prove difficult to predict the best and worst-possible result and that Players have little information about the probabilities. Thus skippers will have limited number of situations where they can play percentage bowls. (15/3/11).
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CRITICISMS OF A SKIPPER'S TACTICS
These notes discuss three factors that make it difficult, or even unfar, to criticise a Skipper's tactics – (a) feelings a Skipper has about his ability to play a particular hand and/or a particular shot, (b) the perception of the head by a Skipper does not reflect reality, and (c) the Skipper calls a particular shot because he believes that the Player cannot play well the obviously "correct" shot. (24/2/08).
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PRESSURE AND ITS EFFECT ON A PLAYER'S PERFORMANCE
These notes discuss the relationship between pressure and bowling well. They suggest that Skippers should try to learn what types of calls tend to produce pressure on a Player and under what circumstances. Further, Players should identify what causes them to feel pressure and how they can reduce such pressure.The notes have a table for five common calls and examine various aspects of these calls – including probable amount of pressure for the five shots. They also point out that Skippers can produce pressure in their Players. An extensive set of notes on pressure also exists (14/4/08)
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NURSING PLAYERS
These notes describe a tactic that Skippers should consider when they or their team play below their usual ability. In brief, nursing Players involves (a) keeping a Player just drawing and on the same hand and (b) encouraging him to set himself a lower standard than the level he would normally play. The approach risks that the shots called will not (always) give the most-desirable tactics to use. However if nursing does improve the performance of a Player, it will prove worth the risk. This approach will not always help a Player to play better. However – in bowls tactics – no approach will always produce the desired results. (10/11/08).
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WHAT SHOTS TO CALL FOR A SECOND
These notes discuss whether a Skipper should call a shot for a Second even if the skipper believes the Player has a low probability of achieving the the objective of the shot. Some skippers believe that Players should have the capacity to play "all the shots". They say – "I will call the correct shot no matter". The opponents of this approach say – "Why waste a bowl that has a LOW probability of achieving what you want the bowl to achieve. (25/1/08)
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THE ADVANTAGE OF GOOD SHORT BOWLS
These notes discuss the belief that short bowls rate as bad. They discuss whether short "good" bowls rate as better than long "good" bowls. They define a good bowl as one that finishes within three feet of the jack or any other Designated Finishing Point (DFP). Next they examine what can happen if a played bowl strikes a stationary short "good " bowl or a stationary long "good" bowl.. Sometimes the played bowl will push UP the short bowl but push OUT the long bowl. On other occasions, the played bowl will run through the stationary short bowl and rermain within three feet. However many factors will determine just what happens when a played bowl hits a stationary bowl and the notes discuss these factors. Overall the notes suggest that a short "good" bowl has more advantages than a long" good" bowl – provided Readers accept that a bowl that finishes within three feet of the DFP rates as "good". Many Players will immediately reject this conclusion because as soon as they start to play bowls, most Players tell them that short bowls rate as bad. (15/12/08).
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THE IMPORTANCE OF DIFFERENT POSITIONS IN A FOUR.
These notes show that the Leader rates as the LEAST important Member in a four. They do so by using the Individual Bowl Scoring (IBS) approach that gives a score for each bowl. They show the scores for two opposing teams to produce an IBS score for each team – for all ends played. They then calculate the association (correlation) between the I B Scores and the end scores.. The I B Scores gives each position in a four an EQUAL chance of contributing to the overall I B Score for each Team. This investigation gives different importance (weighting) to different positions. They use a variety of different combinations of weightings. One approach gives the least importance to the Leader's score and most weight (importance) to the skipper's score. Another approach reverses this approach. The notes also show other variations to the weights given. The notes show the results for many different grades from State games down to Division 4. They all show similar results. (15/12/08).
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WHEN SHOULD A PLAYER PLAY AN UPSHOT
These notes discuss when a Player should play an upshot ( a term that includes both a swinger and a drive) . They define both a drive and a swinger and discuss whether to play an upshot or a draw.. The following two different objectives exist for an upshot – save, or gain, one or more shots. Four more objectives also exist – (a) disturb opposition bowls, (b) remove one or more opposition bowls, (c) move the jack back, and (d) score in the last end. Next the notes discuss eleven elements that Players should consider on different occasions (e.g. closeness of the opposition bowls to the jack and number of opposition bowls close to the the jack.) In general Players should avoid playing an upshot. However in some situations, they SHOULD play an upshot and in some situations they should NOT. (5/5/09)
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WHEN TO COVER THE BACK
These notes discuss the common situation (for Team A) where one Team (B) can move the jack back and gain one or more shots. The Skipper of Team A will want to ensure that the movement of the jack back will not allow Team B to gain a given number of shots – which should depend on the different situations of the game. The notes also discuss the factors that may influence the number of bowls that a team may gain if they move the jack back. They also highlight that some skippers will (a) use too many bowls to cover and (b) waste attempts to cover – possibly because of unclear calls by the Skipper. (15/8/09)
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WHEN, AND HOW, TO PLAY A BLOCK
These notes define a successful and an unsuccessful block and discuss three objectives of a block. They discuss the position of a bowl that will block (a) different types of non upshots (draw , yard on, and two or more yards on that do not aim to reach the ditch) and (b) an upshot (a drive or a swinger) . Next they discuss the general desirability of playing a block, when to play a block, and the probability of achieving a successful block. Last they add a few points about blocks in singles games. The notes conclude that the general desirability of playing a block rates as low and that the probability of achieving a successful block rates as less than ten percent – even for a State Skipper. (23/9/10).
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THE USE OF THE MAT BY USING DIFFERENT FEET POSITION
This one-page diagram points out that different positions for feet on the mat offer players five different lines of delivery. Different lines of delivery help Players to (a) play inside or outside, a bowl apparently in the path of the bowl they intend to play (b) avoid a run in the green where the bowl travels in a straight line for several feet often when the bowl has travelled about half of its path. The notes suggest that some Players do not pay enough attention to how, and where, they place their feet on the mat. (15/8/09).
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WHAT SHOT TO PLAY
These notes pose the question – Can Players play percentage bowls ? They start to answer the question by applying percentage bowls (choose the shot with the highest probability) to three different situations. However do players have knowledge of their probabilities? Probably they do not. Thus they cannot play percentage bowls.
The notes discuss the probabilities of various shots achieving their objectives – in the hope that they might help Players to make a wise choice with respect to what bowls to play. They give information on the probabilities of – (a) a successful dead draw from two consecutive attempts and (b) hitting a target with an Upshot (drive or swinger). The information comes from recording of games for over ten years, However the information has some limitations because of – at least – two weaknesses in recording relevant information.
The notes list the various tables that exist for these two probabilities and other related information. They give some points from each of the various tables that (a) cover a number of different grades and (b) State games. The next file (in excel) show the detailed tables for the information mentioned above. (11/8/09).
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WHAT SHOT TO PLAY?
This excel file contains two worksheets. The first gives various statistics for the probabilities mentioned in the previous comments for many different grades of bowls. The second show statistics for State games. (11/8/09).
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CONCENTRATE ON LINE OR WEIGHT.
This one page set of notes points out the need for Skippers – sometimes – to tell Players that they should give more attention to the WEIGHT they use as compared with the LINE they take – or vice versa. (10/5/10).
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KEY PERFORMANCE INDICATORS
These notes give a meaning for Key Performance Indicators (KPIs) and identify the general problem that KPIs give a signal (warning) (e.g. lost the last five ends) but do not tell a Skipper or a Player what to do under the circumstances identified by the warning. They suggest a four-step procedure to follow – (a) Recognise that a signal exists, (b) Identify what a Player/Skipper could do, (c) Choose what to do, and (d) Decide the duration to use the option selected. They finish with a table that lists 12 possible options to consider using and suggests the duration to use, the amount of risk involved in choosing the option, and the likely effect on the opposition team. .(12/1/11).
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SKIPPER-THIRD INTERACTIONS
These extensive notes explore many issues regarding intereactions between Skipper and Third. They include as situation where a Third does not agree with the shot the Skipper calls. A wise discussion when this problem arises should lead to better tactics. (15/2/11)
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